Peg Hopper: read the landing before making the jump
Use a three-hole teaching pattern to track every changed hole, then compare jumps by the useful sources and landings they leave behind.
Concrete explanations for the puzzles you can play here. Read a little, try the idea, and notice what changes.
Use a three-hole teaching pattern to track every changed hole, then compare jumps by the useful sources and landings they leave behind.
Separate watching from answering, handle repeated pad numbers correctly and build a small recall structure around the part of the sequence that stays the same.
Turn a crowded grid into a small set of straight-line checks, then use the target list to keep those checks organized.
Work through a six-square example that shows why equal counts, the no-triples rule and line uniqueness need to be checked together.
Use distance, parity and narrow connections to decide which routes a consecutive-number trail can actually take.
A six-move worked example shows how a full transfer can measure an exact amount without any partial pours.