· Official announcement
Monster Train 2's three levels make planning a vertical problem
Sony's November membership announcement points toward a deckbuilder with several spaces to defend.
The story & our takeInteresting announcements from the wider world of games, with an independent look at the design ideas behind them. Each note links to its original announcement and keeps our interpretation separate.
· Official announcement
Sony's November membership announcement points toward a deckbuilder with several spaces to defend.
The story & our take· Official announcement
Hello Games connects an eerie collection loop with new ways to shape a personal corvette.
The story & our take· Official announcement
Ubisoft explains the design work behind bringing a familiar robot's look into Rayman's proportions.
The story & our take· Official announcement
Nintendo's Switch 2 launch note pairs visual changes with a way to carry existing creations forward.
The story & our take· Official announcement
A developer audio breakdown links distinctive cues with controls for different listening needs.
The story & our take· Official announcement
Funktronic Labs explains why a battle royale became an adventure built around cooperative quests.
The story & our take